#Visual Studio Code IDE
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All About Vscode - Extensions, Shortcuts & Settings For Flutter Development

Flutter is a fantastic cross-platform UI framework widely used for developing apps. Of course, it includes lots of options that are easy to create a rich desktop and mobile web app development. When you hire flutter experts from Flutter Agency, they will know about VS code extensions, shortcuts, and development settings. Visual Studio Code IDE is the perfect option to complete flutter development.
However, VS Code is an excellent IDE for developing apps. If you complete basic setup steps, you must know about shortcuts, extensions, and settings in the development process. Thus, it will boost your workflow rapidly and change a lot within a short time.
VSCode Shortcuts Installation And Setup
Installing the Flutter extension gives you an excellent answer for automating the code. However, it should be effectively undergone with the intuitive format and enabled with the current source code window. They take complete pledge solutions and set them with single-format documents.
Developers must follow the setup editor and follow instructions in the feature update. Updating the extension took a regular shipment and adapted to the extent. The VS c de updates extension carries out the default, and absolute results will happen.
● Click the Extensions button
● Click the Update button
● Reload button
● Restart VS Code
On the other hand, the flutter extension will be easily implemented based on creating projects with standard features. They will notice changes and must adapt to creating Flutter app development projects. Using templates has a salient role in establishing new projects with command options.
What Are The Vscode Shortcuts For Flutter Development?
Visual Studio Code shortcuts and extensions are essential in setting up Flutter app development. It includes es superior options and saves time as well. With more features, it takes a complete pledge solution to set up VS code shortcuts and settings quickly. However, VS Code shortcuts should undergo the development process using a flutter expert.
Of course, below are the lists of VS code shortcuts to know:
Quick Fi
The Quick Fix feature can be easily adapted anywhere based on the developer process. With numerous code actions, the process requires the CMD and enables CTRL+. It allows developers to take a complete pledge solution and follow the flutter widget amazingly designed. These are always flexible and hence suitable for a convenient option for creating data class methods.
Search files by name
The search files by name take a complete pledge solution with excellent shortcuts by opening the files in the projects. However, accessing other features with a maximum shortcut is unnecessary. You can see the keyboard and shortcuts by adapting to CMD+P for MacOS and CTRL+P for Windows.
Show Com and Palette
Show Command Palette allows the users to quickly bring for a search box by setting up accessibility. However, it is also a practical option for controlling them with commands and searching for new ones. They set out CMD+Shift+P, including MacOS, and take a Windows shortcut for your requirements.
Flutter and Dart snippets
Flutter and dart snippets are unique and explore standard widgets. In addition to this, it will explore gaining insert features with VS Code shortcuts for focusing on quick processes. However, it should be adaptive for a snippet for unique options for standard flutter widgets options.
● stless: Insert a StatelessWidget
● stanim: Insert a Stateful Widget using AnimationController
● stful: Insert a StatefulWidget
Of course, mobile app development allows everyone to generate boilerplate code and enables a named widget. Hence, it will allow the snippets to access the standard code blocks. The function of the definitions includes if/else, loops, and many others.
Developers can also check the files that are accepted in Dart snippets. Of course, you can install excellent Flutter snippets extensions with more features. Exploring the superior option for adding valuable snippets for your dependencies is best.
● Dart: Add Dependencies
● Dart: involves the fantastic attribute of providing stability for accessing the new feature.
● Open command palette
● Type "Dart: Add Dependency"
● Get the list of packages available in the pub. Dev:
● Click dependency
● It involves the added pubspec.yaml file
● The process is installed automatically
Keyboard shortcuts list
Of course, Visual Studio Code has to bring forth shortcuts based on the customized options with key bindings. However, it takes a complete solution and configures MacOS and Windows OS.
The command shortcut lists are listed below:
● CMD+K CMD+S for MacOS
● CTRL+K CTRL+S for Windows OS
● Newly Built Modes
Vscode Extensions For Flutter Development
VS code extensions for flutter development have better accessibility. However, it should efficiently deal with the right attachments and notice changes in the flutter development. Hence, developers have a suitable option to follow the extensions in VS Code.
Dart Data Class Generator
The dart data class generator has to rely on extensively creating model classes for accessible functions. However, it includes the best possible things to adapt to different methods in accessing CopyWith(), ToString(),toMap(), fromMap(),toJson(), fromJson(),==, and more. It should be adaptive in creating value and configuring based on code generation. Thus, it is error-prone and enables a dart class generator to be used.
Flutter Riverpod Snippets
Flutter developers are trying to create providers' and consumers' names in the field. However, flutter Riverpod snippets are a fantastic extension to simplify tasks. Thus, it is convenient to download and document the Flutter Riverpod snippets to be evaluated.
Conclusion
Finally, Visual Studio Code VSCode is a family and powerful code editor for setting up Flutter development. You must also know the shortcuts, extensions, and settings to develop apps.
However, Visual Studio Code is an IDE suitable for achieving stable attachments in development. It includes the best method and notices superior options for customizing and enhancing workflow excellently. Know here how to SetUp Emulator For VSCode.
On the other hand, VSCode extensions, shortcuts, and settings are the most useful function for a wider audience. However, the services should be integrated and develop a mobile application with a flutter app design.
You must hire flutter expert to handle everything based on the requirements. Users will get updated mobile apps, consult expert developers, and build custom-centric and feature-rich applications.
#Flutter Development#hire flutter experts#flutter development#VS code extensions#Visual Studio Code IDE#VSCode Shortcuts Installation#Visual Studio Code shortcuts & extensions#Vscode Extensions For Flutter Development#Dart Data Class Generator
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WHAT THE FUCK IS THE BEAKER CASTLE EVEN - A SimPE Deep Dive
Alright, so after stumbling upon some of the Beta pics on the Russian TheSims.cc site and this analysis post about the Beaker mansion, I became deeply curious if some of this would be reflected in the lot relationships. After all, some characters like Viola, Kelly, on top of several others could be found when digging through the raw and somewhat encrypted code of lots.
By now it's pretty clear that the Beaker home once belonged to this dude and his army of girlfriends (definitely check out the post I mentioned earlier). On top of that Loki (and possibly Circe) seems to have gone through at least two iterations before eventually settling on their final forms.
And on top of that whenever you scan the mansion in a completely new game, you will find fingerprints of primarily deceased Sims everywhere!
Now to get to the Sim relationships on the lot...
712 freaking Sim Relationships, all of which are unknown. Some of which still have stats set such as married, friends, relationship scores, etc. I tried comparing this to other lots in their neighborhood and NONE even come close. Both Olive and the Smiths have around 400. The other lots have below. And the only lots that are even a tad higher in this number are the Capps and the Summerdreams which makes sense when you realise that hood went through at least one other iteration before turning into Veronaville.
Now I wondered if the encrypted code (despite being very hard to read due to being partially encrypted) had any old Sim remnants left in there. And yep, several even. Many of which even have information such as their gender, hair, clothes and age in there. So lemme go over some of them:
1. First one, a guy who's name is partially encrypted so it will never fully be visible. It's not Johnny cause Johnny also has his character file on this lot.
A male teen with brown hair who used to wear the "tmbodyhoodedsweatshirtboardshorts" + the "tmhairhatcap" hairstyle.
2. Second is another teen, this time by the name of Zeeshan. He had black hair, the bucket hat hairstyle and wore the hooded sweatshirt, except with pants this time around (and grey apparently?).
3. The third was an adult male Sim by the name of Kenneth with black hair. Based on his info he was likely meant to be a Gardener Sim.
4. The fourth was one named Kana... Possibly a longer name cause once again the code becomes a bit shambled here. She too was meant to be a Gardener as seen by her outfit and hair data. Her hair would have been brown.
5. Elle, another female Gardener Sim, this one having red hair.
6. Vasyl, an adult male Sim who wore the busdriver outfit. Sadly his hair data seems to be blocked behind the code. For funsies I like to give the name to Bald Beta Loki, since he gives off that vibe. BUT, I think this was an NPC busdriver due to the outfit.
7. Joanne, an adult female Sim with an unknown hair colour in corn rows style and the classy afbodyjacketturtlesweaterdressboots. Sadly her ID is hidden behind the encrypted code, so it's hard to fully make out.
All of these Sims appear to be NPC/Townie Sims. None of them match ANYONE in the Beta pictures. And the current Townies/NPCs seem to have replaced them. Interestingly enough, those that were NPCs are still NPCs and those that were Townies are still Townies. Making me wonder if this is a thing that translates to other Sim IDs too. That Sims that were Townies in earlier iterations are still Townies in their new form. Same for NPCs and yep, Playables. This is merely an assumption I'm making on what I'm finding here, but if anyone can help research this further, that would be greatly appreciated, especially as this could mean the Viola ID may not belong to Viola Monty.
Viola is an odd case cause no outfit, hair or other data can be found in the lot file and she's only ever mentioned once in the context of lines filled with "sleep in pyjamas". But for now I cannot say anything with certainty unless more remnants of these old Sims could be found somewhere. OR, if these files could be read in its entirety which is quite difficult.
It's very hard to get a Sim ID attached to a lot (believe me I tried) and often times seems to rather happen accidentally than intentionally. Moving a Sim out or having a Sim die usually removes the data they once held to that lot. Good example is Loki in my current Strangetown who lived on this lot all of his life and when he died he had no remnants left on this lot.
REGARDLESS! The Beaker lot is ancient and seems to have been ground for a ton of testing, Sims and many more things. No wonder the Beakers got this home with its incredibly shady history. Half of the beta town was partying here!
#the sims 2#ts2#the beaker family#loki beaker#circe beaker#the sims 2 beta#beta sims 2#sims#sims 2#the sims#the encrypted code IS IN FACT Hex code btw#I figured this out when opening it in Visual Studio#main problem is that some of the hex is blank#meaning it’s unreadable at least in the file itself#SimPE manages to bypass some of it#but not all as we cannot find these Sim IDs in there
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#cosmickittytalk#codeblr#girls who code#programming#coding#csharp programming#csharp#ide#.net framework#.net developers#.net core#.net#.net maui#avalonia#rider ide#Jetbrains#vscode#visual studio code#visual studio#notepad++#vim#sublime text#coding environment
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I wanted to make a cleaner summary of last week's classes and also review the classes I have this week since the material is already uploaded beforehand but I was feeling so horrible throughout the day that when I sat down I was just gonna look at the ones for tomorrow but I think I'm just gonna go to bed because I just gave my little numbers game a few tries and not even the joy of tribial elementary school-level math games is bringing my brain cells and/or full sentience back
#diary#accessing it through the CMD thing and not just running it from the IDE made me realize a few things about it though so I'll hav#I'll have to maybe jot them down somewhere when I'd normally just be rly excited and try to fix them straight away like I am truly fucked r#I do wanna make an eng version of it sometime soon so I can share it even tho it's literally the simplest little thing. it's fun if you're#an easily amused nerd that loves playing with numbers in a truly useless manner. if that makes sense#also very obviously text-only I am NOT torturing myself with any graphics of ANY kind rn#it closes immediatly as they do and also when it comes to having double/triple digit starting numbers it becomes a lot less fun I think tho#though I haven't used it much with those yet#I still wanna figure out a way of making it better when it comes to 2/3 digit starters. and my original idea included maybe keeping track#keeping track of how many steps you took even between different rounds but I made the simplest version for now. I also think making like a#''this was the least amount of steps possible!'' type thing would be very very cool but that is FAR too big brained for me rn#cause I can figure out how to do the record keeping thing but that last one is like. let's stop talking for a little while.................#oh but adding an actual interface sounds so fun even though I have very little clue on how to do that rn I could probably STOP typing becau#because I can feel my stupid ass self start getting excited about this which will make it so I start working on it instead of going to bed#NO. DOWN !!!!!!!!!!!!!! auhgh............ oh man I had a lame joke to make but I completely forgot what it was#I have coding class tomorrow in which I normally just do the exercises as fast as possible before playing around but the only Python editor#I could find installed on the school computers was Visual Studio Code and I have no clue how to use that shit like I don't need so many#so many buttons. probz. OKAY GOODNIGHT
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man i love the jetbrains ides but they take up soooo much memory i wish they would just rewrite their ides in a native language...
#with some fucking around with settings i've managed to get this minimal python project down to 2GB of memory usage when i have it open in#pycharm but my laptop only has 7GB of ram so i can't have like too many firefox tabs open or whatever while i've got my project open still#i might see if i can open my laptop up and install another stick of ram but idk#i've not bought ram for ages i dunno how spensive it is these days#also i should not have to buy a whole ass extra stick of ram just to use an ide 😭#i could switch to an ide that's not written in java but idk i like the features of the jetbrains ones and also they're what i'm used to#i used visual studio when i was 13 lol but they don't have VS for linux#they only have vs code for linux and if i'm using an editor not a full ide im just using vim
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We have many episodes on using Visual Studio and making games in C++, but how about setting up Visual Studio from scratch?
youtube
#shawnthebro#ue4#unreal#stb#tutorial#youtube#unrealengine#unrealtutorial#unrealengine4#programming#ue5#unreal engine#unreal engine 4#unreal engine 5#visual studio#vs#vs code#visual studio code#c++#code#ide#ide with unreal#visual studio with unreal#code with unreal#unreal code#c++ unreal#unreal c++#unreal engine tutorials#code tutorials#tutorials
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Top Linux IDEs to Supercharge Your Coding in 2024
Hey coders! 🖥️
Finding the perfect IDE can make a huge difference in your productivity and coding experience.
If you’re coding on Linux, you’ve got some fantastic options for 2024.
Here’s a quick rundown to help you choose the best one for your needs.
Why Choosing the Right IDE Matters
Efficiency: A good IDE can speed up your workflow.
Tools and Features: Integrated tools make coding easier.
Customization: Tailor your environment to fit your coding style.
Top IDEs for Linux in 2024
1. Visual Studio Code
Lightweight, versatile, and packed with features.
Perfect for almost any programming language.
2. IntelliJ IDEA
Great for Java and Kotlin development.
Offers smart code completion and powerful debugging tools.
3. PyCharm
Ideal for Python developers.
Provides excellent code analysis and project navigation.
For a detailed comparison and more IDE options, check out this guide on the best IDE for Linux in 2024.
Real-Life Example
Imagine you’re working on a complex Python project.
Using PyCharm, you get immediate feedback on errors, suggestions for code improvement, and easy navigation between files.
Your productivity soars, and the project progresses smoothly.
Final Thoughts
Choosing the right IDE is crucial for an efficient and enjoyable coding experience.
Want to explore more options and find out which IDE suits you best?
Read our full guide on the best IDE for Linux in 2024.
Happy coding! 🚀
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在WSL使用Visual Studio Code
軟體開發可以透過IDE來進行, 而市面上有許多各式不同的IDE可供選擇, 今天則是要來介紹跨平台的IDE 在WSL使用Visual Studio Code Visual Studio Code是由微軟所發行的跨平台免費IDE, 透過安裝各式不同的套件可支援多種程式語言或者輔助開發的工具, 也支援命令列與Git功能, 雖然是免費的但是應該有的功能也沒有少 官方網站也有各平台詳細的安裝方法 依照官方的安裝方法也不會有多大問題, 不過今天還要結合之前提到的 WSL 來介紹, 若使用官方的方式在 Ubuntu 上安裝 VS Code 來使用, 執行的時候就會出現上圖與下圖的訊息, 這段話是告知使用者, 官方建議在 Windows 安裝VS Code 再連到 WSL 中編輯所需要的檔案, 當然也能直接就在 WSL 中運行 VS Code, 選擇 y 就能繼續執行…

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Essentials You Need to Become a Web Developer
HTML, CSS, and JavaScript Mastery
Text Editor/Integrated Development Environment (IDE): Popular choices include Visual Studio Code, Sublime Text.
Version Control/Git: Platforms like GitHub, GitLab, and Bitbucket allow you to track changes, collaborate with others, and contribute to open-source projects.
Responsive Web Design Skills: Learn CSS frameworks like Bootstrap or Flexbox and master media queries
Understanding of Web Browsers: Familiarize yourself with browser developer tools for debugging and testing your code.
Front-End Frameworks: for example : React, Angular, or Vue.js are powerful tools for building dynamic and interactive web applications.
Back-End Development Skills: Understanding server-side programming languages (e.g., Node.js, Python, Ruby , php) and databases (e.g., MySQL, MongoDB)
Web Hosting and Deployment Knowledge: Platforms like Heroku, Vercel , Netlify, or AWS can help simplify this process.
Basic DevOps and CI/CD Understanding
Soft Skills and Problem-Solving: Effective communication, teamwork, and problem-solving skills
Confidence in Yourself: Confidence is a powerful asset. Believe in your abilities, and don't be afraid to take on challenging projects. The more you trust yourself, the more you'll be able to tackle complex coding tasks and overcome obstacles with determination.
#code#codeblr#css#html#javascript#java development company#python#studyblr#progblr#programming#comp sci#web design#web developers#web development#website design#webdev#website#tech#html css#learn to code
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Edgaring time!
Tutorial on how to make your own responsive Edgar :D I will try to explain it in really basic terms, like you’ve never touched a puter (which if you’re making this… I’m sure you’ve touched plenty of computers amirite??? EL APLAUSO SEÑOOOREEES).
If you have some experience I tried to highlight the most important things so you won’t have to read everything, this is literally building a website but easier.
I will only show how to make him move like this:
Disclaimer: I’m a yapper.
Choosing an engine First of all you’ll need something that will allow you to display a responsive background, I used LivelyWallpaper since it’s free and open-source (we love open-source).
Choosing an IDE Next is having any IDE to make some silly code! (Unless you can rawdog code… Which would be honestly impressive and you need to slide in my DMs and we will make out) I use Visual Studio!!!
So now that we have those two things we just need to set up the structure we will use.
Project structure
We will now create our project, which I will call “Edgar”, we will include some things inside as follows:
Edgar
img (folder that will contain images) - thumbnail.png (I literally just have a png of his face :]) - [some svgs…]
face.js (script that will make him interactive)
index.html (script that structures his face!)
LivelyInfo,json (script that LivelyWallpaper uses to display your new wallpaper)
style.css (script we will use to paint him!)
All of those scripts are just literally like a “.txt” file but instead of “.txt” we use “.js”, “.html”, etc… You know? We just write stuff and tell the puter it’s in “.{language}”, nothing fancy.
index.html
Basically the way you build his silly little face! Here’s the code:
<!doctype html> <html> <head> <meta charset="utf-8"> <title>Face!</title> <link rel = "stylesheet" type = "text/css" href = "style.css"> </head> <body> <div class="area"> <div class="face"> <div class="eyes"> <div class="eyeR"></div> <div class="eyeL"></div> </div> <div class="mouth"></div> </div> </div> <script src="face.js"></script> </body> </html>
Ok so now some of you will be thinking “Why would you use eyeR and eyeL? Just use eye!“ and you’d be right but I’m a dummy who couldn’t handle making two different instances of the same object and altering it… It’s scary but if you can do it, please please please teach me ;0;!!!
Area comes in handy to the caress function we will implement in the next module (script)! It encapsulates face.
Face just contains the elements inside, trust me it made sense but i can’t remember why…
Eyes contains each different eye, probably here because I wanted to reuse code and it did not work out and when I kept going I was too scared to restructure it.
EyeR/EyeL are the eyes! We will paint them in the “.css”.
Mouth, like the eyeR/eyeL, will be used in the “.css”.
face.js
Here I will only show how to make it so he feels you mouse on top of him! Too ashamed of how I coded the kisses… Believe me, it’s not pretty at all and so sooo repetitive…
// ######################### // ## CONSTANTS ## // ######################### const area = document.querySelector('.area'); const face = document.querySelector('.face'); const mouth = document.querySelector('.mouth'); const eyeL = document.querySelector('.eyeL'); const eyeR = document.querySelector('.eyeR'); // ######################### // ## CARESS HIM ## // ######################### // When the mouse enters the area the face will follow the mouse area.addEventListener('mousemove', (event) => { const rect = area.getBoundingClientRect(); const x = event.clientX - rect.left; const y = event.clientY - rect.top; face.style.left = `${x}px`; face.style.top = `${y}px`; }); // When the mouse leaves the area the face will return to the original position area.addEventListener('mouseout', () => { face.style.left = '50%'; face.style.top = '50%'; });
God bless my past self for explaining it so well, but tbf it’s really simple,,
style.css
body { padding: 0; margin: 0; background: #c9c368; overflow: hidden; } .area { width: 55vh; height: 55vh; position: absolute; top: 50%; left: 50%; transform: translate(-50%,-50%); background: transparent; display: flex; } .face { width: 55vh; height: 55vh; position: absolute; top: 50%; left: 50%; transform: translate(-50%,-50%); background: transparent; display: flex; justify-content: center; align-items: center; transition: 0.5s ease-out; } .mouth { width: 75vh; height: 70vh; position: absolute; bottom: 5vh; background: transparent; border-radius: 100%; border: 1vh solid #000; border-color: transparent transparent black transparent; pointer-events: none; animation: mouth-sad 3s 420s forwards step-end; } .face:hover .mouth { animation: mouth-happy 0.5s forwards; } .eyes { position: relative; bottom: 27%; display: flex; } .eyes .eyeR { position: relative; width: 13vh; height: 13vh; display: block; background: black; margin-right: 11vh; border-radius: 50%; transition: 1s ease } .face:hover .eyeR { transform: translateY(10vh); border-radius: 20px 100% 20px 100%; } .eyes .eyeL { position: relative; width: 13vh; height: 13vh; display: block; background: black; margin-left: 11vh; border-radius: 50%; transition: 1s ease; } .face:hover .eyeL { transform: translateY(10vh); border-radius: 100% 20px 100% 20px; } @keyframes mouth-happy { 0% { background-color: transparent; height: 70vh; width: 75vh; } 100% { border-radius: 0 0 25% 25%; transform: translateY(-10vh); } } @keyframes mouth-sad { 12.5%{ height: 35vh; width: 67vh; } 25% { height: 10vh; width: 60vh; } 37.5% { width: 53vh; border-radius: 0%; border-bottom-color: black; } 50% { width: 60vh; height: 10vh; transform: translateY(11vh); border-radius: 100%; border-color: black transparent transparent transparent; } 62.5% { width: 64vh; height: 20vh; transform: translateY(21vh); } 75% { width: 69vh; height: 40vh; transform: translateY(41vh); } 87.5% { width: 75vh; height: 70vh; transform: translateY(71vh); } 100% { width: 77vh; height: 90vh; border-color: black transparent transparent transparent; transform: translateY(91vh); } }
I didn’t show it but this also makes it so if you don’t pay attention to him he will get sad (mouth-sad, tried to make it as accurate to the movie as possible, that’s why it’s choppy!)
The .hover is what makes him go like a creature when you hover over him, if you want to change it just… Change it! If you’d rather him always have the same expression, delete it!
Anyway, lots of easy stuff, lots of code that I didn’t reuse and I probably should’ve (the eyes!!! Can someone please tell me a way I can just… Mirror the other or something…? There must be a way!!!) So now this is when we do a thinking exercise in which you think about me as like someone who is kind of dumb and take some pity on me.
LivelyInfo.json
{ "AppVersion": "1.0.0.0", "Title": "Edgar", "Thumbnail": "img/thumbnail.png", "Preview": "thumbnail.png", "Desc": "It's me!.", "Author": "Champagne?", "License": "", "Type": 1, "FileName": "index.html" }
Easy stuff!!!
Conclusion
This could've been a project on git but i'm not ready and we're already finished. I'm curious about how this will be seen on mobile and PC,,, i'm not one to post here.
Sorry if I rambled too much or if i didn't explain something good enough! If you have any doubts please don't hesitate to ask.
And if you add any functionality to my code or see improvements please please please tell me, or make your own post!
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Should I learn emacs I've been coding in nano
@perl-official
I always recommend emacs. But depending on your use case you might want to learn something else first.
If you hop between different servers a lot and can't expect to have access to your favourite editor on there, I recommend learning the basics of vi/vim since that is preinstalled pretty much everywhere. Also, most bigger IDEs you might use in the future have a setting or extension to use vim-keybinds.
If you just want to program on your own machine, I recommend trying out a few different text-editors and then decide on one.
To learn emacs, I recommend using the built in tutorial. You can access it using C-h t (thats CTRL-h followed by t) while beeing in emacs.
To learn vim, you can use the vimtutor. I think it is automatically installed with vim on most distros, but may have to be installed separately on some. Also neovim/nvim is way better in term of extensibillity to regular vim
Other Editors you could try:
- VS Codium (Visual Studio Code fork that removed most Microsoft Stuff)
- helix - a Vim like Editor
- zed - way too fucused on AI features for my taste but I heard it has some other nice features
If you want some more infos on why emacs is great: here two semi serious posts I made in the past:
Pingin some people who also might have something to say:
@vim-official @helix-editor @emacs-evil-mode
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How I pinkify my code editor/IDE!
Continuing on posting about how I making my coding experience more fun, I'll be going to show you what I did to pinkify my:
code editor (VSCode)
IDE (Visual Studio)
Visual Studio
Theme
So, let's start with Visual Studio because I use that the most because of work! I installed themes to it (here is a post I made on how to install the exact ones I have (install once, comes with lots of themes)) and I changed the fonts!
Best you follow my installation post, as the themes I will list now will be from that exact theme set I installed (called "The Doki Theme"). I'm a fan of Light themes more than the Dark ones for VS:
♡ Natsuki Light (the theme in the pictures + my favourite) ♡ Beatrice ♡ Mai Light ♡ Miia ♡ Mioda Ibuki Light ♡ Nakano Itsuki ♡ Nakano Nino ♡ Ram
Themes 'Beatrice' to 'Ram' have pink in the themes but it's not the main colour of the theme, if that makes sense, but still cool to me so I switch to them every so often! ヾ(^-^)ノ
Fonts
Sometimes I get tired of the monospace font on my code editor. I know it's almost a crime to change the font of your code editor/IDE but I get bored so easily, a well-known trait of mine, and want to spice things up again so I change the font! As well as that, my eyes have a hard time reading the code after a while because of the monospace font! I still sometimes use it though~! (´;ω;`)
But first, for those who don't know how to change the font + font size (if you want also) in Visual Studio:
♡ Toolbar > Tools > Options > Environment > Fonts and Colors > Font
Okay, so I split my chosen fonts so you can pick according to your font style taste~! :
Sans Serif
♡ Bahnschrift SemiLight ♡ Calibri ♡ Gadugi ♡ Segoe UI Semilight ♡ Segoe UI Historic ♡ Yu Gothic
Serif
♡ SimSun
Monospace
♡ Modern ♡ Terminal
That's it for Visual Studio!
Visual Studio Code
Theme
These are my favourite themes and the first one is the one I am currently using! To learn how to change the theme on VSCode: here. Now my chosen themes:
♡ Cute (no. 1 shown) ♡ Fluffy Theme ♡ Huacat Pink Theme ♡ Light Pink (no. 2 shown) ♡ PinkyBoo ♡ Tinacious Design (Light) from Tinacious Design theme ♡ Dark Pink from Light Pink Theme (no. 4 shown) ♡ Her. ♡ Kawaine Theme ♡ Pink Cat Boo ♡ PinkBlue from PinkBlue Theme ♡ Robot Light Pink (no. 4 shown)
Fonts
The current font I have on VSCode is Trebuchet MS. But the font mentioned before are the ones I used in VSCode as well! To change the font in VSCode:
♡ Settings > type in the search bar 'Font' > Editor: Font Family
That's all!
I hope this was a fun read and helps someone! Make you're coding environment fun! (and pink) 🥰💗
#codeblr#coding#progblr#programming#studying#studyblr#comp sci#codeblr pink girl#codeblr girl goals#pink#pink aesthetic#pinkcore#visual studio code#visual studio#vscode#my resources
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I am not dead just severely busy! Days 74-109. I have so much to talk about this time!
So at work (Can't show that due to NDA) I've been bug chasing, and ultimately having to restructure many classes and methods to make one function work as intended.
Then for my C# final I'm still working on my .Net Maui project I finished the journals implementation, and added the event reporting function. I added the events to the journal entry for the day. If there are no entries yet it makes one. I am going to be using the library of microcharts that were used in xamarin (before Xamarin got depreciated into .Net Maui) now it can be used for .Net Maui. I'll be capturing data gathered in the journals to display on graphs to track progress in sleep disorders. At a later time I'll be getting it set up to grab information from sleep tracking apps on mobile.
In C++ my final is to make a game. I am making an adventure game where you can explore a village. It has lore, Easter eggs, and fun imagery (it's a console game unfortunately can't do Unreal). I have to change the code a bit but it has been fun to code!
I might have a contract role coming up for another game studio, so that's exciting.
My plans for the next few days is to get some functionality on the statistics tab in my Maui app, and get my C++ project more put together. At work I'm waiting on the senior dev to plan out how to fix the massive problem we have.
#self improvement#cosmickittytalk#csharp#csharp programming#codeblr#c++ programming#c++ language#c++#c++ course#college homework#college life#college finals#finals#csharp is superior#.net developers#.net framework#.net#.net maui#.net development#visual studio code#jetbrains#rider ide#learning new syntax#learning programming#learning to code#girls who code#code#work in progress#programmer#programming
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“You either are a wrestler or you aren’t. No one can give you permission. Everyone knows that.” - Aunt P / Quesa Poblana, Invincible Fight Girl (Ep. 01)
The Toonami Trending Rundown for November 2024. It was a month of big premieres, as viewers were treated to the World Premiere of Invincible Fight Girl, the return of Blue Exorcist to Toonami for the first time in a decade, and the U.S. television premiere of Mashle: Magic and Muscles.
For the social media buzz on the nights of Toonami proper, #Toonami trended in the USA on Twitter on November 9, 23 and 30th, as well as on Tumblr on November 23. Invincible Fight Girl trended in the US during all five weeks of the month, and Mashle also trended on all weeks save for the 2nd (as the latter show would make its debut a week later due to the former show having a doubleheader for its premiere.) As for Toonami Rewind, #ToonamiRewind and Sailor Moon would trend in the US during both the broadcasts of November 8 and 22nd.

The feature for November 16 was a new Toonami ID titled “Vended.” You can check it out below:
youtube
And on November 23, Toonami released a Game Review of Neva by Nomada Studios. It received an 8/10 score.
youtube
Anime was well represented at the 97th Macy’s Thanksgiving Day Parade, as floats of both Goku and Luffy once again took to the streets of New York City on Thanksgiving.


Toho Animation has revealed a new trailer and key visual for Dr. Stone: Science Future, the fourth and final season of the series. The first cour of the new season is scheduled to premiere in Japan and on Crunchyroll in January 2025.
youtube
David Wald, the voice of Hannes in Attack on Titan, Tetsutetsu in My Hero Academia, among others, has announced that he will no longer be reprising his roles in any Crunchyroll productions in the future thanks to some abusive behavior from his now former employer. According to David, Funimation/Crunchyroll employees for the past five years have been opening up any fan mail that was sent to him through them, threw away said letters, and passed out any included items between staff members. Which is a violation of federal law (18 U.S. Code § 1702 - Obstruction of correspondence). While Crunchyroll execs have stated that they are investigating the situation, they have yet to update at this time, as the situation may or may not be under litigation.

If you've read my OP-ED, The 2020’s Anime and Streaming Service Bubble Burst, this behavior hasn’t been atypical for Crunchyroll and Funimation since being bought and merged by Sony, as David joins the likes of Kyle McCarley, Laura Post, Marin M. Miller, Ben Diskin, all of Toonami, among many other talents and industry figures, that Crunchyroll has burned bridges with since their merger.

Sony won’t be getting away from the monopoly allegations any time soon, as Reuters reported during the month that they have been in talks to acquire media conglomerate Kadokawa for their anime and video game assets. However, on December 19, Sony have since toned it down (for now at least) to a "strategic capital and business alliance" by acquiring a 10% stake in Kadokawa and will collaborate on various future projects.
Finally, In the Sword Art Online universe, November 7th, 2024 is the exact day when Kirito, Asuna, and the players of SAO would clear the world of Aincrad. To commemorate the occasion, Aniplex and Kadokawa has released this key visual from the events of Episode 14.

Not much else to say other than until next time, stay golden as always.
Legend: The shows listed are ordered based on their appearance on the schedule. Show trends are listed in bold. The number next to the listed trend represents the highest it trended on the list (not counting the promoted trend), judging only by the images placed in the rundown. For the Twitter tweet counts, the listed number of tweets are also sorely based on the highest number shown based on the images on the rundown.
November 2-3, 2024 Toonami Trends
United States Trends:
#Toonami [Trended with #InvincibleFightGirl]
#InvincibleFightGirl [#16]
Tweet Counts:
#InvincibleFightGirl [3,352 tweets]
November 8, 2024 Toonami Rewind Trends
United States Trends:
#ToonamiRewind [#18]
#SailorMoon [Trended with #ToonamiRewind]
Tweet Counts:
#Toonami [1,078 tweets]
November 9-10, 2024 Toonami Trends
United States Trends:
#Toonami [Trended with #Mashle]
#InvincibleFightGirl [#18]
#Mashle [#18]
Tweet Counts:
#InvincibleFightGirl [1,195 tweets]
#Mashle [1,771 tweets]
November 16-17, 2024 Toonami Trends
United States Trends:
#InvincibleFightGirl [#27]
#Mashle [#20]
Tweet Counts:
#InvincibleFightGirl [1,099 tweets]
#Mashle [1,831 tweets]
#BlueExorcist [1,818 tweets]
#OnePiece [29.2k tweets]
November 22, 2024 Toonami Rewind Trends
United States Trends:
#ToonamiRewind [#24]
#SailorMoon [Trended with #ToonamiRewind]
Tweet Counts:
#ToonamiRewind [1,552 tweets]
November 23-24, 2024 Toonami Trends
United States Trends:
#Toonami [#28]
#InvincibleFightGirl [#28]
#Mashle [#21]
Tweet Counts:
#Toonami [2,459 tweets]
#InvincibleFightGirl [1,302 tweets]
#Mashle [2,067 tweets]
Tumblr Trends:
#toonami [#3]
November 30-December 1, 2024 Toonami Trends
United States Trends:
#Toonami [#9]
#InvincibleFightGirl [#17]
#Mashle [#13]
Tweet Counts:
#Toonami [2,688 tweets]
#InvincibleFightGirl [1,000 tweets]
#Mashle [1,268 tweets]
If you wish to send me a tip for the work on the trending rundown, donations can be sent to PayPal.Me/DanielLimjoco.

All the Feels. Only Toonami. Only Toonami on [adult swim] on Cartoon Network.
#toonami#adult swim#cartoon network#toonami trending rundown#invincible fight girl#mashle#mashle: magic and muscles#blue exorcist#ao no exorcist#sailor moon#one piece#Youtube
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Track Your Progress
If you're like me who codes every day but sometimes forgets to push your code to your Github repository to secure your streak for the day (this can be so heartbreaking) but you still want something to track your progress then I've found the perfect solution 🟩.
WakaTime is a plugin/extension that tracks the hours you've been on your IDE think of it like FitBit, it's a personal analytics service for programmers that shows you how you spend your time and helps you be more productive.
It breaks down the time you've spent on your IDE visually as seen below:
You can also set daily goals to ensure that you code daily to build that habit and many more features at your disposal.
Installation is simple. My IDE is Visual Studio Code, so the steps below are tailored to VSC. 1. Register an account on WakaTime. You'll be given a unique API key after registration, copy the API key into your clipboard. 2. Download "WakaTime" extension via the extension tab on VSC 3. A popup to insert your API key should automatically pop up, then you paste your API Key and that should set you up. You can track your progress on your dashboard.
Happy Coding💻 🤓🤓
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